Site nyanheroes Nyan Heroes

Make your positive impact on the future of gaming

The gaming industry is changing at lightning speed. From the growth of free-to-play and battle royale games to the arrival of play-to-earn games and GameFi, the industry is evolving at a rapid pace. Nyan Heroes is at the forefront of this evolution focused on building a AAA battle royale game that is launching its alpha late 2023. To further involve and empower players fairly in every aspect of the game and economy, Nyan Heroes will be leveraging the benefits of the blockchain, while also positioning itself as the benchmark for fair, sustainable game development in this space. We aim to lead the advancement of the GameFi industry technologically, ethically, and inspirationally.

About the role

We are seeking to hire a Technical Animator who can collaborate with Animation, Code and Design to achieve the look and feel of the desired animations style in-game. They will be responsible for upholding and maintaining a quality bar where you can see every whisker of every cat.

What you’ll be doing

  • Offer constructive feedback to the team’s work routinely.
  • Create and maintain documentation for internal and external use.
  • Proactively create and enhance Animation systems to balance the performance and behaviour requirements for the game.
  • Prioritise, plan, and manage the time of assigned tasks with minimal oversight.
  • Help define the technical direction and develop innovative solutions for difficult animation problems.
  • Coach and Mentor members of the Animation team and maintain a high-quality relationship with other departments.
  • Escalate priority matters in a timely and professional manner.

About you

  • Previous experience in games development, preferably with at least 1 AAA title under your belt as a Lead Technical Animator or 2/3 as an intermediate with involvement in technical animation.
  • Experience with Unreal Engine.
  • Thorough knowledge of Animation Graphs, Blend Trees and State Machines implementation and maintenance.
  • Understanding and knowledge of procedural runtime animation solutions such as IK/retargeting/ragdoll.
  • Understanding and implementation of procedural animation systems to reduce workload and improve believability/readability of characters in-game.
  • Strong knowledge of Maya and Motion Builder.
  • Knowledgeable of current and emerging animation technologies in animation.
  • Knowledge of animation principles and the processes involved in creating them.
  • Scripting/programming languages such as Python/C++/C#/Blueprints experience is desirable.

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